Chowdren is a blazingly fast runtime for Clickteam Fusion and Scirra Construct.

It's cross-platform, running under desktop, mobile and console platforms.

It is currently used for

  • Konjak: Iconoclasts (Windows, Mac, Linux, PS4, PS Vita)
  • Konjak: Noitu Love: Devolution (Wii U, 3DS)
  • Roll7: NOT A HERO (Windows, Mac, Linux, PS4, XB1, Android)
  • Alonso Martin: Heart Forth, Alicia (Windows, Mac, Linux, PS4, PS Vita, Wii U)
  • GalaxyTrail: Freedom Planet (Windows, Mac, Linux, Wii U, PS4)
  • Team17: The Escapists (Mac, Linux)
  • Nifflas' Games: Knytt Underground (Windows, Mac, Linux, Wii U)
  • ScrewAttack: Angry Video Game Nerd Adventures (Wii U, 3DS)
  • Nifflas' Games: The Great Work (Windows, Mac, Linux)
  • Warhorn Studios: Dodge Club Pocket (3DS)

Overview

Chowdren is extremely fast, since your events are converted to optimized C++ code, while the normal Fusion/Construct runtimes use an interpreter.

It works on

  • Desktop: Windows, Linux, Mac
  • Consoles: Nintendo Switch, PS4, XB1, Wii U
  • Handhelds: Nintendo 3DS, PS Vita
  • Mobile: Android, Amazon Fire TV
  • Web: HTML5

This means you can get your game on all desktop platforms, consoles and mobile!

Features

For Fusion, Chowdren supports the majority of all popular extensions and features.

This includes functionality from 105 extensions and 37 shaders.

An overview from 2014 of the supported features can be found here.


Also, Chowdren will map common extensions to the platform in question.

For example, Joystick 2 will automatically use PS4/3DS input, Steamworks will use achievements/trophies, and so on.

Construct

There is some support for Construct 1 projects. The work for this is done under the 'corgi' branch.

Some preliminary work has been done to support Construct 2, but this work is not yet fully complete.

Porting Service

We provide a professional service where we will port your game using Chowdren.

In short, we can take your source project all the way to launch on another platform.

Based on years of Fusion/Construct and porting experience, we can manually optimize and help you make non-trivial changes to the game.


Depending on our schedule, we may have time for your project!

You can mail us at mat@mp2.dk if you would like a quote - serious proposals only!

Commercial License

If you are interested in a commercial license, you can mail us at mat@mp2.dk.

Please note that this license is meant for serious developers with a budget only.

Benchmarks

Windows benchmark

On average, Chowdren is about 7.7x faster than the normal Fusion runtime on Windows.

This is based on the benchmark here.

Android benchmark

On average, Chowdren is about 49x faster than the normal Fusion runtime on Android.

This is based on the benchmark here.

This was done on a Google Nexus Player, running Android 6.0.

Android comparison

This comparison was done with build Fusion 2.5 (b285.1).

Invert Inc.

Comparison video. First run is the standard Fusion runtime on Android, second run is Chowdren.

AVGN Adventures

Comparison video. First run is the standard Fusion runtime on Android, second run is Chowdren.